Journey is one of those games that I will use in arguments with non-gamer friends about how video games, as a medium, have the power to move you.
Silent Hill 2 is another game like that, as is Shadow of the Colossus.
But more important than the simple fact that Journey can ?move you?, is HOW it moves you. Like Ico, it does this primarily through gameplay.
The way that your character moves, the abilities that they have, and the longer than necessary, but ultimately and ironically necessary final push through to the endgame is all magnificently designed.
In many ways, this game is a designer?s dream come true.
While I liked the fact that Journey is a multiplayer game, and is intended to be so, albeit in a passive and sublime way, the practical fellow in me kept thinking about the XBAND. What are we going to do when the PlayStation Network no longer exists and I can?t get my Journey experience as intended?
For this reason, I think I always prefer single-player games.
This isn?t a knock on the game really, because if you?re not allowed to innovate with the tools of today, regardless of where they will be tomorrow, what?s the point? But it just makes me sad that basically, you have to play this game now, just in case you won?t be able to experience it in full later on.
At any rate, Journey is very very good. It is among those games that you honestly must play. And what?s nice about it is that it?s only about 2 hours long. So you really have no excuse.
Journey is worth your time. Go. Play it.
Game Title: Journey
Platform: PlayStation 3
Release Date: 13th Mar 2012