Sometimes you have to make the bad choices.
Mass Effect 3 is entirely unlike its predecessors. It is, at its core, a game about indecision.
I realize this may sound like a broad generalization, but bear with me for a bit. Remember back in Mass Effect 1 when you could choose to hack a safe? Remember the mini-game that went along with that, and the price you would pay if you failed the hack? By ME3, that's gone. Now, if you want to get into a safe, you just hit a button and it's done.
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