In what can only be considered a stroke of genius, Radiangames combined video game chocolate and peanut butter in Inferno.
It's just what the headline says--a co-op (up to 4 players) dungeon crawler with dual-stick shooter controls. Heck, it even has light RPG elements. In fact, by the end of the game, we had all customized our ships to the point of being so powerful that it was hard to tell which bullets were the enemies' and which were ours. But we didn't mind.
It's rare when a game can confuse the player like that without bothering them, and Inferno is one of those games wherein it's easy to lose track of who/where you are, who/what is shooting, and who has the damn key so we can finish this level! But because of the forgiving nature of the lives system and the overall joy experienced by watching the franticity amp up, everything adds up to way more than the sum of its parts.
While 4 of us sat down and beat it together, I gave the first few levels a go alone and it was still incredibly enjoyable. In fact, if you're looking for more of a challenge, you might want to try with fewer than 4 players.
It's like Gauntlet meets Robotron meets Adventure meets Geometry Wars. My only complaint is that there were too many power-up nodes, so it was easy for everyone to upgrade in exactly the same way. Oh, and another complaint--I want more!
Oh yeah; it only costs a dollar. So, go buy it now.
Game Title: Inferno
Platform: Xbox 360
Release Date: 10th Sep 2010