Game Dev Story
Platform: iPhone / Genre: Simulation / Beaten: 08th Feb 2011 / Total Time: 10:00


6

Simple and addictive

Reviewed by CommanderVideo on or around 12th Feb 2011


Game Dev Story will keep you up very late.
 
There's something about the feedback loop in this game that lands you in that ultra-sweet place called "just one more..." While playing Game Dev Story, I often thought that I should just quit and go to bed, but the game wouldn't let me!
 
It dangles carrots like it's going out of style. And the best thing is that you get to name your company (mine was "Not Bad Games"), your company's games and your console, if you manage to make one.
 
While this game is technically a sim, it really is more akin to a gambling game. You basically pull the slots, listen to the slot machine sounds, and hope that you get big rewards. And to make you feel extra good, the odds are heavily in your favor. And this is where the game breaks down.
 
Once I got past the hump where I was making mediocre games, every single game I made ended up in the Hall of Fame, and more often than not, they would sell over 20 million units. Despite this, I never did win the Best Game Award in the annual award show. Nor did I ever win the worst one, so that's cool. But there are several other awards you can win, and I won them all--often.
 
So, while it's thrilling to build your company up to the point where you can really start making some good stuff, once you get there, the game becomes completely mindless. You allocate all the best resources to your game's development cycle, sell a grillion units, do some lunar writing to advertise, attend Gamedex (E3), complete with booth babes, and repeat.
 
There was a moment in the game that helped break up the repetition, and that was when I developed my own game console, the "Gamenheimer EX", a 64-bit BD-ROM console. But unlike the other console makers, your game company is only allowed to have one console on the market at a time, and since I picked the top of the line options for my first console, I never made another one. Why would I discontinue the Gamenheimer when it held the highest user base of all the consoles? But I really did want to make the Gamenheimer 2D, the handheld of my dreams.
 
So, while the game becomes repetitive in the second half of the experience, being able to tell your friends about all the games you made is pretty much worth it. And I mean, it's a $0.99 game. Not bad for about 10 hours of cute entertainment. Not Bad Games' softography is below, in chronological order by release date...
 
Animal Blast
 
Ninja Blast
 
Robot Blast
 
Robot Smash
 
Fleh-Man
 
Golf Fugly!
 
The Dank Hole
 
Art Balls
 
Sloppy the Dog
 
The Gay Train
 
Population You
 
Metal Health
 
Snail Tracks
 
Towny Town USA - my first million-seller
 
Dream Nerds
 
Assblast 2012
 
LifeTecture
 
Time Cruds
 
Time Craps
 
Time Crust
 
Quite A Riot
 
Card Balls
 
Pies Vs. Pies
 
Game Dev Hell
 
Dice Balls
 
Realm Grinder
 
What, What!?
 
Under Realms
 
A Sweaty Romp
 
Shen Renderdam
 
Habeus Corpses
 
Wow! Egypt!
 
Time Turds
 
Stick Handling
 
Split Pleas
 
Aces Sigh
 
Dungeon Dinks
 
Worm Hole
 
Dindershitz
 
History: Fun!?
 
Flip Off!
 
Article 4-Q2
 
The Runs
 
Dungeon Dorks
 
Go Fast!
 
Fast Driving
 
Tough Ship
 
Slicing Blades
 
Duels of Yore
 
Dungeon Poops


Game-O-Meter

6



CommanderVideo

Rating: 6

Beaten On: 08th Feb 2011

Total Play Time: 10:00

Beaten Level: Mastered



Game Stats

Game Title: Game Dev Story

Platform: iPhone

Genre: Simulation

Developer: Kairosoft

Publisher: Kairosoft

Release Date: 09th Oct 2010