It's a single player shooter, which already makes it lame in my book. In addition to that, you're given unlimited continues from the very beginning, which doesn't encourage the player to care about strategy or lives. When I
die, I can just respawn from the position I died and continue the fight.
And there is strategy in the game, if you're inclined to look for it. Your fighter has the ability to grab an
enemy unit, spin it around (thereby hitting enemy ships and building up a combo meter), then fling it back out to even more enemies for massive damage. It's a neat idea and I'm sure I would have found it worth exploring more deeply . . . but then I beat the game.
Game Title: Triggerheart Exelica
Platform: Xbox 360
Genre: Shooter/Shmup
Developer: Warashi
Publisher: Sega
Release Date: 27th Feb 2008