We've beaten our fare share of single player games in Trade-sies Mode (not to be confused with co-op mode). These are a few.
Not every game needs multi player. Most, in fact, shouldn't have it. Likewise, many games wouldn't benefit from co-op play (though I wish more would try).
But does that mean your single player exploits are forever doomed to be solo affairs? No sir! Trade-sies mode (or "tradesies" for short) is supported in every single game released since prehistoric man first lifted a controller. Here's how it works:
The first player starts the game. He plays until he either reaches the end of the level/mission or until he dies, at which point he passes that same controller to his friend. At the start of the next life/mission/level, the second player continues playing until his turn is up. This continues until the game is beaten, allowing both players to enjoy the same game at the same time.
Indeed, when two players are playing the same single player game, the person not holding the controller can stay in on the action in any number of ways. He can:
1) Suggest ways to solve a puzzle. Two minds are better than one!
2) Make fun of his friend's complete lack of skills.
3) Appreciate some of the game's finer graphical details because he's not busy trying to defeat 10 different enemies or wrestle with complex controls.
The list can go on. The point is, tradesies is a perfectly valid way to enjoy your favorite games. Modern Achievements and Trophies have made tradesies a less desirable passtime because only one person can be logged into the single player game at a time. But, if you're the kind of person who appreciates friendship more than points in some meaningless meta-score, then give tradesies a try. You might just appreciate the game more by sharing it with a friend.
// 31 Dec 1969 04:00pm
CommanderVideo, Feb 24th 2014
The Legend of Zelda: A Link Between Worlds [3DS]
Cannon Fodder, Dec 18th 2013
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