Part of my day job is to review game pitches. They come in all types from both veteran game developers and eager rookies. In every case, one question I always ask is, "Why does this have to be a game?"
We've all played our share of games that shouldn't actually be games. These are the books, movies, performance art, or other kinds of artistic expression that somehow lost their way and ended up as games. Which, by the way, doesn't always mean they're bad games. Hideo Kojima, for example, obviously wants to make a movie. But, he can't. So he makes a video game. And, generally, gamers thank him for it.
But, at the pitch stage, I try to weed out the game ideas that aren't honestly game ideas. I ask myself how essential is the player input in this game? Is the pitch's strength in the interactivity or in the story? And if the strength is in the story, does that story need to be told by a game? Is the pitch all art/graphics and no substance? In short, why does this need to be a game?
The answers to those questions often lead to more refined pitches and, ultimately, games without an identity crisis. Unless, of course, you're Hideo Kojima.
// 31 Dec 1969 04:00pm
CommanderVideo, Feb 24th 2014
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Cannon Fodder, Jul 07th 2014
Beatenvideogames.net is a video game review site dedicated to reviewing games only after we've beaten them.
Too often, we've read reviews posted in the mainstream video game media that focus on the first couple hours of gameplay. That means games are judged and scored by their first impression, not by the product as a whole.
And let's face it, much of the video game media is bought and paid for by the publishers whose games they "impartially" review.
The reviewers at this site take issue with that philosophy and have instead decided not to post a review (except under special circumstances) unless the game has been completed. And we're not making any money off it.